AI Insights · Timothy · October 2025
Top Ultracasual Games Performance on Unified Platform in Latin America Q3 2025
Explore the performance trends of top ultracasual games in Latin America during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, ultracasual games in Latin America showed varied performance metrics across the top five titles. The data from Sensor Tower reveals engaging trends in weekly downloads, revenue, and active users.
PlaySlime:Slime Simulator Game by Slime Simulator Studio maintained a steady weekly revenue, starting at around $4.8K and gradually declining to approximately $3.9K by the end of September. Weekly downloads fluctuated, peaking at about 2K in early August, but saw a significant decline to 519 by the quarter's end. Active users remained stable initially, around 36K, before a slight decrease to 33K.
Perfect Tidy from ABI GLOBAL LTD. experienced a notable surge in weekly downloads, starting from 46.6K and reaching a high of 99.4K in early September. Revenue showed modest fluctuations, peaking at $598 in late August. Weekly active users grew from 493K to over 570K, indicating increasing user engagement.
Diamond Painting ASMR Coloring by Crazy Labs had a consistent weekly revenue, hovering around $300-$400. Downloads saw a downward trend from 40K to 19.6K, while active users decreased from 79K to about 37.7K, reflecting a decline in user retention.
World of Slime Simulator Games by Solid Apps INC showed low but consistent download numbers, with a slight peak at 91 in late July. Revenue remained stable around $300, with active users slightly declining from 357 to 240.
Finally, Draw it by Kwalee Ltd saw a decrease in downloads from 56.5K to 17.2K. Revenue peaked at $423 in mid-July, then settled around $160 by the end of September. Active users initially decreased but showed recovery towards the end of the quarter, rising from 52K to 62K.
For more detailed insights and data, visit Sensor Tower's comprehensive analytics platform.